I have climbed the mountain and
discovered Shangri-La!
Back in October of this year
(October 17th-20th), I finally made the trip out to Madison, Wisconsin for my
very first Gamehole Con held at the Alliant Energy Center. For years now,
friends and industry colleagues have praised this event which is promoted as
"the largest majority RPG gaming convention in the world," and this
year I decided to rip off the bandage and experience it for myself, especially
since there were almost 100 Savage Worlds games on the schedule (thanks to the
efforts of the Savage Alliance) and Pinnacle was going to have a presence and
booth in the dealer's hall.
I was there as a regular paying
attendee, though I did, as always, offer my hand to assist if Pinnacle required
it. I submitted two games, and I signed up to play four others. A relatively
full schedule, but I also wanted to leave plenty of gaps for socializing/networking.
Overall, I had a terrific time and
I'm already contemplating a return in 2025!
Thursday
My first event of the con was a
Dungeon Crawl Classics game (Goodman Games) run by the one and only Brendan LaSalle. I've never
been in one of Brendan's games before, but his reputation certainly precedes
him (and he's also written some pretty great adventures for DCC as well as the
infamous X-Crawl).
Taking its title (and elements of
its plot) from Black Sabbath, "Electric Funeral" was a 4th-level
adventure that had us traveling to a distant, doomed world to do a
"favor" for a Patron in return for saving the life of one of our party.
It was weird, wild, and totally METAL! I played a sword-wielding cleric I named
"Delgado" and this was definitely my favorite game of the con. Thanks
to Brendan for running an epic adventure and also to the rest of the players
for making it such a fun time!
Later that day, Carl Davis of
Tabletop Tango over on YouTube and the Mastering the RPG podcast slid behind
the GM screen to run us through a classic (though updated for Savage Worlds) Dragonlance
adventure set over on Krynn's neighbor, Taladas. I took on the role of a Knight
of Solamnia as we bravely penetrated a recently revealed wizard's tower that
had been encased in stone. Another highlight of the con for me as I've been a
Dragonlance fan since the beginning.
That evening, I enjoyed dinner and
drinks with Carl and a couple colleagues from Pinnacle at
Liberty Station (try the "Tavern Tots") and that was it for day one.
Friday
Friday morning began with an
excursion into Deadlands: the Weird West! "Whispers of the Haunted Peak" dropped
our posse into the middle of a standoff between outlaws and the US Army over a
ghost rock mine. I played a Mad Scientist who proudly stated the elaborate
names of each of his gadgets before using them and the adventure was a great
mix of intrigue, political machinations, and exploration.
At 5pm, there was a largely
unannounced gathering of Savage Worlds creators and fans held in the primary
Savage Alliance room (Mendota-5). While the idea was sound, far too many didn't
even know what was going on. I hope that it can be better promoted in 2025,
even with a sign or two slapped on the doors well ahead of time.
After this, I ran my adventure,
"The Locked Door" for Pinebox Middle School. This was my third (or
fourth) time running it and overall, it went fine, however I think it's time to put
that one up on the shelf for a while. I will devote a future blog entry to the
adventure, especially since I had some amazing art produced for it and I'd love
to share it with you all.
Saturday
Saturday was my final day at
Gamehole as my friend (and roommate) Mike and I had decided to fly home early the following day. My
understanding is that Sunday at Gamehole is relatively light anyway, so we were
OK with that decision.
My first adventure of the day was an
abbreviated version of "Crypt of the Everflame" for Pathfinder® for Savage Worlds. Adapted from a First Edition Pathfinder® adventure by our GM
(Chris Valentine of MetaMorphic), this relatively straight forward dungeon
crawl was a lot of fun! I enjoyed it so much that I am planning on running more or less the
same adventure for Savage Saturday Night at next year's KublaCon! More about
that later!
For my last event, I
ran John Goff's "Final Rest Stop." This grindhouse horror adventure
has been a big hit at previous conventions, but for a wide variety of reasons,
it was a DISASTER this time around. I was baffled by some of the choices made
by the players including completely skipping an essential element (location)
that MUST be visited in order to obtain ALL the clues AND the key to defeating
the enemy (as well as a couple helpful weapons). I literally shined a spotlight on this
area (in the form of moonlight) and they turned around and walked away from it, never to return.
I really had no way of introducing them to everything they needed to uncover in
that location and the adventure just wound up being a fade-to-black, implied TPK.
To top it all off, as we were
wrapping up, one of the player's accidentally spilled an entire glass of water across
the table destroying my large inkjet printed map, a few handouts, and character tokens.
DESTROYED! It was pretty clear that like my aforementioned Pinebox Middle School adventure,
it's time for me to shelve this one for a while as well.
After that, it was back to the room
to pack, a couple hours spent at an evening party, and then an early flight
back to L.A. the next morning.